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Product catalogue |
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| Gamewright - Bzz Out |
165 EEK |
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The hive�s alive with bzz-y bees going about their bzzness. If you have the highest card, you collect a honey pot. Got a low number? Try swapping it for a higher card. But bee-ware, you might get stung by a Bzz Out card! Be the first to get your hands on 4 honey pots and you win. Ah, victory is sweet!
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| Gamewright - Can You See What I See |
285 EEK |
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Can you see a seashell? How about a kangaroo? Find both of these and more in this visual game of hide and seek just for you! Reveal a Find Me tile and try to find the featured object among your set of Keep Me cards. Look carefully as objects may be hidden and you may have more than one match on your cards. Be the first player to collect all of your cards and you have one sharp eye!
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| Gamewright - Castle keep |
195 EEK |
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Transport yourself to a time when protecting your possessions meant defending your keep, the most secure part of the castle. Keeps were often called "great towers" because of their imposing structure - walls over 10 feet thick and 75 feet high. They served various functions, from last resort strongholds during battle to sites of castle dungeons. While there are few remaining keeps still standing today, you can get a small taste of what it was like to build and defend a castle in this game that is simple to learn, yet full of strategy and decision-making elements that will challenge all ages. Reinforces: Visual Discrimination, Strategic Thinking, Matching |
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| Gamewright - Chomp! |
185 EEK |
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Plunge into a fast-paced undersea world where life is survival of the quickest. Identify the lowest creature in the food chain then slap it before other players scarf it down. Big fish chomp little fish and everyone chomps plankton. Watch out for the ink-squirting octopus and if you spot an electric eel, get ready for an all-out feeding frenzy! Collect all the cards and you are ruler of the deep blue sea!
Reinforces: Science
Hand-Eye Coordination
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| Gamewright - Granny Apples |
185 EEK |
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Like an apple picked from the orchard, Granny Apples is a refreshing treat that is also good for you! Packed inside of this juicy little game are ingredients for learning the difference between halves vs. wholes while honing quick counting and visual identification skills. At the same time, it reinforces the importance of being accurate when doing mental math. And to top it off, since each player takes turns being the judge, the game helps to strengthen listening and attention skills. Smart on the outside � Fun to the core! Reinforces: Math, Visual Discrimination, Counting |
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| Gamewright - Loot |
185 EEK |
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Yo-Ho-Ho and a Barrel of Fun! Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponents' merchant ships and seize valuable treasure. But watch your back, matey - plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas.
Reinforces: Strategic Thinking |
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| Gamewright - Match Of The Penguins |
185 EEK |
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Think all penguins look alike? Better look again in this fast-playing game of colorful confusion. Turn over cards and try to find a pair of penguins with common features. Be the first to shout out a match and collect all the cards. Watch out for multiple matches and sneaky double fish. And if you spot two identical penguins, run - don't waddle - to grab a penguin pawn before they disappear! The player with the most cards wins. Cool? Very cool. Reinforces:
Hand-Eye Coordination
Color Identification
Matching |
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| Gamewright - Pandamonium |
165 EEK |
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PandaMonium is so much fun, you might not realize that it�s also educational! Kids brush up on their visual discrimination and memory skills as they pay close attention to the pictures on the cards and the gestures of other players. Plus, they familiarize themselves with some of the many musical instruments that make up an orchestra. They�ll even get a little exercise as they�re racing to mimic the pandas!
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| Gamewright - Rat A Tat Cat |
210 EEK |
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We know it's not fair to play favorites but we have to be honest - Rat-a-Tat Cat is the most loved card game at Gamewright HQ. Ever since its debut in 1996, we have been amazed how "Rat" has continually won over new players of all ages. So it was with great trepidation "purrfect" thing. Hopefully, you will agree that the enhancements - brand new art, more power cards, and the addition of a "Super Peek" power - make the game even more fun. As always, try to keep a straight face when drawing cards and most importantly - stay away from the Rat King!
Reinforces: Math, Memory. |
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| Gamewright - Slamwich |
210 EEK |
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Slamwich teaches reading readiness skills, like visual discrimination and sequencing. While kids are flipping and stacking cards, they're actually learning how to recognize a series, make combinations, and anticipate what might happen.
Reinforces: Visual Discrimination
Hand-Eye Coordination |
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| Gamewright - Snap |
185 EEK |
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Ages 6 and up, 1 to 4 players. Playing time: about 20 minutes.
Snap is inspired by the magic and wonder of Chinese dragons. These mythical creatures, which represent heroic perseverance, also symbolize intelligence and good fortune. To play Snap, you need dragon-like quick thinking and luck. Like the courageous dragons, you must overcome obstacles to achieve success!
Visual Discrimination,
Logic,
Strategic Thinking. |
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| Gamewright - Step To It |
195 EEK |
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Here's a game that will have you walking, hopping, and jumping all around the house. Ask a player to give you a card with a specific number of steps to take. Then choose an object that you think you can reach in exactly that number. Can you walk to the fridge in 9 steps? How about hop to something red in 15? Reach your goal and you walk away with a win!
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| Gamewright - Surprise! |
185 EEK |
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You're invited to a surprise party! There are lots of fantastic gifts�if you can find them. Is the Dapper Dinosaur in this box? Or is the Party Palace hiding there? Or maybe it changed into the Super Starship? Using memory and a little luck, try to uncover all the presents shown on the Party Cards. Make a match and you get to go again. Whoever holds the most cards at the end of the game wins. Get ready... the party's about to begin!
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| Gamewright - Thataway! |
185 EEK |
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Priscilla the gorilla is on the loose...Which way did she go?! Track down the escaped ape by following the directions on the cards. Did she go left? Right? Up? Down? Play cards quickly to trace her trail. Be the first to capture Priscilla and score big points. The player with the highest score is the chimp-chasing champ!
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| Gamewright - Three of A Crime |
185 EEK |
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Everyone loves a good whodunit and Three of a Crime is the perfect game to play when you���re in the mood to solve a mystery in a short amount of time. As you figure out who���s on the eyewitness���s card, you���ll be employing such brain-building skills as logic and deductive reasoning. Hint: Like in solving a real life crime, don���t make an accusation until you can prove that the suspects are guilty without a shadow of doubt!
Reinforces: Deduction
Visual Discrimination
Logic |
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| Gamewright - Tiki Topple |
285 EEK |
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If one were to judge a game strictly by its looks, Tiki Topple would certainly come out on top in our book. From the unique set of colorful carved tiki pieces to the rich illustrations, this is one of the most beautiful games we���ve ever produced. Yet what really makes this game shine is that, along side the gorgeous graphics, stands a game design that is equal in richness and elegance. As with all of our favorite games, Tiki Topple is simple to learn while offering a challenge every time it���s played.
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| Gamewright - Turn The Tide |
165 EEK |
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At first glance, the combination of sheep and ocean tides might seem like an odd pairing for a highly strategic card game. But, once you get your feet wet (sorry, couldn't resist), we think you will agree that the theme is a perfect complement to the game's other unique characteristics. In particular, the simultaneous 'blind bidding' element makes for some very interesting player dynamics. (Hint: don't play all of your low cards too early in a round.) And the fact that everyone gets a chance to 'one up' their opponents by playing each other's hands, is one of the most exciting twists we've yet to see in a card game. Sheep Ahoy!
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| Gamewright - Ugly Doll`s card game |
185 EEK |
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It is our great honor to introduce the first ever Uglydoll card game! We first met these adorable characters a couple of years ago and have been chomping at the bit ever since to bring them to life. We hope you enjoy playing this frenetic game of fast reflexes as much as we have enjoyed making it. A word to the wise: You might want to remove any jewelry or breakable objects before playing or else it might really get Ugly!
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| Gamewright - Zeus On The Loose |
185 EEK |
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Catch Zeus if you can! The great Greek god has bolted from Mount Olympus and it's up to you to nab this dashing deity. Play cards strategically, adding numbers as you climb up the mythic mountain. Grab Zeus when the total reaches a multiple of 10. Better yet, summon the strength of Apollo, Poseidon, or all-powerful Hera to bring Zeus within your grasp. Reach the top of Mount Olympus with Zeus in hand and you're a mortal among the gods. To play is human. To win, divine!
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